SwipeOut

This game was to push the limits of the 2D canvas.  I wanted to play with animations, alpha blending and combining an action aspect. I despise games that are only get more difficult because they go faster until the player can no longer react in time. This game just gets harder so that you are required to think quick.

It was to be a combination of a gem shooter, tower defense (although that aspect was lessened as development progressed) and tetris.

Unfortunately, the intelligent aspect required to play the game seemed to be beyond the grasp of most, leading to such comments as “Don’t really get it so don’t really like it that much”! It was at this point I drew the conclusion that it was for the most part only the phones that were smart… That’s why the next game I did was completely mindless to play.

http://www.appbrain.com/app/swipeout/com.jawfin.swipeout

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